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It doesn't approach Souls-like territory, but players are more or less tossed into the fray after an effectively brief tutorial, giving them space to become immersed in the world with each startling combat and story revelation.īeyond raw mechanics, there's lot to love about Fort Triumph's unassuming characters and story. Familiarity aside, the game provides plenty of room to be surprised.
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Squad member perma-death is on by default to lend weight to every move, and losing a specialized squad member early on can be devastating without a mission restart (luckily, proper save-scumming is prevented by maps procedurally regenerating). Neither those who crave XCOM-levels of punishment nor genre newcomers will be disappointed, as Fort Triumph has a well-paced difficulty curve for campaigns and provides a few difficulty settings for playthrough, which can range from getting one's bearings to a constant fight for survival. Taking cues from the likes of Into the Breach, its most creative and satisfying fixture are Physics attacks, allowing players to kick enemies into one another and send splintering objects crashing down upon them to damage, stun, and expose them, opening them up to further attacks.
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Owing to a sufficient wealth of class abilities and wide variety of tactical options, combat is as engaging as it is brilliant without over-complicating things. Mission scenarios, which range from enemy elimination to objective completion, are undertaken from the overworld, transporting a player's party to procedurally generated maps to fight in excellently devised turn-based encounters. While the game's serviceable strategy elements take place on a slightly unappealing 2D map, the real meat of Fort Triumph is in its 3D squad-based combat. Related: Beginner-Friendly Tabletop RPGs for People Looking to Play Online
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(Despite the obvious opportunities for them, Fort Triumph forgoes microtransactions entirely at launch.) Players' forts automatically generate Beetcoins each in-game day, but they and Magic can also be found out in the game's expansive overworld, while Renown is won through combat.
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The fort is a defendable hub where players construct and upgrade vital buildings and purchase heroes in exchange for Magic and hilariously named Beetcoins, as well as obtain permanent gameplay buffs with Renown.
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Four campaigns (starring Humans, Goblins, Undead, and Forest Utopians) see players strike out from their fort to fight enemies, collect resources, and take on a rival faction that grows in power alongside theirs in a series of story missions. Despite its familiar comforts, the game boasts a disarmingly sharp sense of humor and self-awareness, and its multiple campaigns provide more replayability than its $25 price tag lets on.Ī crossroads between XCOM's squad-based combat tactics and Heroes of Might and Magic's turn-based strategy, Fort Triumph delivers on the concept exceptionally well. Its roots run deep in the Dungeons & Dragons Western RPG tradition, relying on the genre's well-trodden themes, faces, and design conceits, while its simple, refined art style rests between that of its digital cousins World of Warcraft and League of Legends. The ambitious title was developed by CookieByte Entertainment, a small Tel Aviv studio who crowdfunded the project on Kickstarter. Exiting Steam Early Access after two years of player feedback and iteration is Fort Triumph, a turn-based strategy-tactical RPG hybrid with a lot of personality and robust, engaging gameplay.